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Shield-Concept-Desing-Overpaint

(2/4)
The second element to showcase is the Shield!
An important dynamic of the game is that certain enemies have shields that the player must snatch before attacking.
So, although it was conceived as a simple design, it had its complications.
Initially, they were conceived as transparent riot shields.
That option was discarded in favor of more robust and opaque police shields. Initial explorations are attempting to implement enemy shapes and more classic shield designs prior to the Riot Shields.
Finally finding a balance between the functional and the recognizable. Easily identifiable and with unique details we reached the goal!
Thanks for your attention!